﻿using System;
using System.Collections.Generic;
using Game.Managers;
using UnityEngine;

namespace Game.Managers
{
    public class AssetBundleManager :MonoBehaviour
    {


        void Start() 
        {
            Debug.Log("UI管理器启动");
        
        }

        void Update() 
        {
        
        }



    }
}
